Xbox Game Studios is Microsoft’s gaming arm, and after a $68.7 billion acquisition of Activision Blizzard that closed in October 2023, it’s now the world’s third-largest gaming company by revenue. The deal, the largest in gaming history, brought Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush under Microsoft’s umbrella.
The Xbox brand launched in 2001 with the original Xbox console, built to compete with Sony’s PS2. While the original Xbox and Xbox 360 established the brand as a serious competitor, it was Xbox Live (launched in 2002) that truly changed gaming by popularizing online multiplayer on consoles.
Xbox Game Pass, introduced in 2017, has been Microsoft’s most transformative gaming product. For a monthly subscription, players get access to hundreds of games on day one, including all first-party releases. The service has grown to over 30 million subscribers and has fundamentally shifted how Microsoft thinks about gaming, prioritizing engagement and ecosystem over individual game sales.
Beyond Activision Blizzard, Microsoft owns Bethesda (The Elder Scrolls, Fallout, Starfield), Obsidian (The Outer Worlds), Ninja Theory (Hellblade), Double Fine (Psychonauts), and over two dozen other studios. This portfolio gives Xbox Game Pass an enormous library of first-party content.
Microsoft has also adopted a multi-platform strategy, bringing Xbox games to PC, cloud streaming via Xbox Cloud Gaming, and even releasing titles on Nintendo and PlayStation platforms. It’s a bet that growing the player base matters more than console exclusivity.